Dragon Age writer David Gaider has shared his thoughts on the "lackluster" and "soulless" nature of procedurally generated AI dialogue, while also predicting failure for developers who can't forsee the technology's current limitations.
“Ah, yes. The dream of procedural content generation,” tweeted Gaider in reference to a new Guardian article discussing the potential applications of AI scriptwriting in future video games. “Even BioWare went through several iterations of this: ‘what if we didn't need every conversation to be bespoke?’ Unlimited playtime with dialogue being procedurally created alongside procedural quests!”
The Guardian article focused in part on a game demo called Smallville, which used an artificial intelligence (AI) called ChatGPT to generate conversations amongst a population of 25 NPCs as the characters went about their simulated lives in a sandbox world.
Joon Sung Park, one of the authors of the research, believes that smaller indie developers could start adopting AI like ChatGPT in their development process in as little as a year and a half, with wider uptake of the tech possible in around five years time. As it stands, integrating AI into a video game in any significant way is a costly prospect, which is fraught with potential problems.
Ah, yes. The dream of procedural content generation. Even BioWare went through several iterations of this: "what if we didn't need every conversation to be bespoke?" Unlimited playtime with dialogue being procedurally created alongside procedural quests! https://t.co/iTLAFgRDUk
However, during a lengthy Twitter thread, Gaider remained sceptical of the short term application of AI in games. While describing his own experiences of working with the tech, the veteran
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