Football Manager will soon be using the Unity game engine.
That's according to developer Sports Interactive, whose boss Miles Jacobson (pictured) wrote in a post on the studio's website that the management franchise is set to use Unity as of Football Manager 25. The upcoming Football Manager 24 is going to be the last to use its own tech. This iteration of the long-running franchise is going to feature the ability to transfer save data from one version of the game to the next, which is a long-awaited update.
"Incredibly well-known in the gaming space, Unity powers many of the best-known games in the world, from Genshin Impact through to the Cities Skyline series," Jacobson wrote about the decision to move to Unity.
"Project Dragonfly explored a number of game engine partners, but after all our research was concluded, Unity was the clear favourite to take us into an exciting new era for the series.
"The switch to Unity is going to give us a lot more power graphically, across all formats, alongside powerful user interface tools. We’ve been working closely with Unity over the last few years to be able to deliver a whole new UI which will dramatically improve the ways you are able to interact with the game, both inside and outside of a matchday. Unity's Universal Render Pipeline (URP) allows us to create more optimal graphics across a range of platforms, from mobile to high-end consoles and PC/Mac - but we're also adding some enhancements on top. The switch to Unity means there is the possibility of better-quality graphics across all supported devices, however it should be expected that there will be some changes to the minimum spec requirements, which will be communicated ahead of FM25’s release."
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