Overwatch 2 patch notes just pulled back on the recent crowd-control changes implemented at the start of Overwatch 2 season five. Blizzard has toned down the slow and hinder effects recently handed to Overwatch 2 DPS heroes Mei and Cassidy, but they’re still well-positioned to cause havoc for tank players in the multiplayer game.
The pair had some of their CC, or crowd-control, effects returned recently. Overwatch 2 game director Aaron Keller says that the removal of most crowd-control effects (anything that falls in the realm of slows, stuns, boops, freezes, and so on) in the transition from the first Overwatch “was a positive change to the game.” However, the team decided to return some CC effects to Overwatch 2 to help deal with the abundance of high-mobility heroes.
For Cassidy, this made the cowboy perhaps a little too dominant. His homing Magnetic Grenade is already very easy to land, and its new ‘hinder’ effect preventing all movement abilities made him a real menace, shutting down almost any hero with impunity. As a result, its seeking abilities are being reduced – a welcome change, for sure, but not one that will benefit tanks like D.Va, Winston, and Wrecking Ball who are basically one giant hitbox anyway.
Mei fell the other way – the return of her slow did give the frosty terror more utility, but she lost just a bit too much damage on her Endothermic Blaster to remain viable. As such, her maximum slow effect has been lowered, while a chunk of her damage is returning. Again, the real losers here are tank players – the new 40% slow is still plenty to prevent most characters from getting away, so don’t expect to suddenly outrun Mei’s clutches once more.
Lifeweaver also gets an improvement to his main offensive
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