BioWare once tried their hand at procedural generator for scripts, and the result "soulless."
Former BioWare narrative lead David Gaider recently took to Twitter to respond to a Guardian article talking up the possibility of AI writing scripts for game developers. Gaider reflected on the time BioWare tried their hand at "procedural content generation," and revealed the result was less than satisfactory.
Each time, the team collectively believed - believed down at their CORE - that this was possible. Just within reach. And each time we discovered that, even when the procedural lines were written by human hands, the end result once they were assembled was... lackluster. Soulless.May 29, 2023
Gaider writes that while the AI gave BioWare countless RPG-style quests, none of them were better than your standard "bring me 20 beetle heads." That, entirely understandably, is not what BioWare was going for in their approach to quest design in games like Mass Effect and Dragon Age.
The BioWare veteran goes on to say that developers shouldn't want anything more than this from AI writing. Developers will unfortunately think they can get more from an AI than your standard dull questline, Gaider concludes, but they will absolutely be mistaken in thinking this.
When we think about BioWare greats like Dragon Age and Mass Effect, we think about them for their branching narratives and memorable characters. Gaider, and no doubt other BioWare staffers, know AI just can't deliver on this, and can't give that player what they truly want: standout storytelling moments.
Gaider's next adventure is Stray Gods, a musical roleplaying game where Greek Gods intersect with mere humans. We haven't seen anything of gameplay for Stray Gods yet, but we know
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