At Summer Game Fest 2024, BioWare has finally revealed a lot about Dragon Age: The Veilguard, the fourth mainline installment in the fantasy RPG franchise.
That doesn't mean there aren't still many unanswered questions. One of those was the degree of openness of the world design. Dragon Age: Inquisition added semi-open world maps, but in an interview with IGN, Game Director Corinne Busche hinted that this new game will be less open and more mission-focused by comparison.
Yeah, so it is a mission-based game. Everything is hand-touched, hand-crafted, very highly curated. We believe that's how we get the best narrative experience, the best moment-to-moment experience. However, along the way, these levels that we go to do open up, some of them have more exploration than others. Alternate branching paths, mysteries, secrets, optional content you're going to find and solve. So it does open up, but it is a mission-based, highly curated game.
Some of them are highly curated, especially when it involves the motivations and the experiences of the companions. You're really along on this journey with them. Others, you're investigating a missing family… and the entirety of this bog is open up to you. You're searching for clues, finding a way to solve their disappearance. So really it's not a one-size-fits-all solution. But I do want to emphasize that hand-crafted and curated is our approach.
This is probably BioWare getting back to its historic strengths after some criticism for the open world design of Inquisition and Mass Effect Andromeda. That said, speaking to Wccftech, BioWare also confirmed there will be a 'tremendous' amount of side content in Dragon Age: The Veilguard. Hopefully, that means we'll still have a meaty game on our hands this Fall, even without an open world to explore.
On another note, Busche also talked about the romantic relationships
Read more on wccftech.com