The Big Indie Pitch is a regular event run by the makers of Pocket Gamer and PC Games Insider. It sees indie developers engage in a speed-dating-styled pitching competition for fame and those sweet, sweet promotional packages.
The event gives indies five minutes to pitch their games to a panel of press, publishers and industry pundits. The judges then pick three winners and everybody gets valuable feedback.
The indie view
The Big Indie Pitch is getting bigger and bigger as we bring it to events all across the world. To give you an idea of what the event is like, who attends the events and the games on show, we've sat down with a number of past Big Indie Pitch contestants to offer their views.
Today, we're speaking to Mario Vallarta from Dracma Studios, who submitted Candle Knight to The Digital Big Indie Pitch (PC+Console Edition) #16 and walked away as the runner-up.
Sophia Aubrey Drake: Tell us a little about yourself and your indie studio - who is on the team, and what are their inspirations?
Mario Vallarta: We are a Mexican indie development studio based in Yucatán, México, we're a bunch of friends who decided to team up to make unique games. Our inspirations are varied, from a lot of different video games to books, films and anime, but the main inspirations for Candle Knight gameplay-wise are Symphony of the night, Castle of Illusion, A Link Between Worlds and Megaman Zero. And for the story and writing of the game, we took some inspiration from Edward Plunkett and Edgar Allan Poe.
Tell us about Candle Knight that you pitched at the competition.
It's a 2.5D Action Adventure game about a candle holder that comes to life in an abandoned castle shrouded in darkness, its main goal is to bring back the light to it,
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