Saints Row, the much-anticipated reboot to Deep Silver's street crime franchise, is out this week. Following the poor sales numbers for the 2017 spin-off, Agents of Mayhem, Volition is back on board to develop the latest iteration — pulling away from the “wacky” tone recent entries were lauded for. Saints Row 2022 is billed to feature the biggest playground ever, swarming with funky characters, neon-drenched locales, and loads of explosive barrels and vehicles. The reboot arrives on all major platforms, bringing back the fine ratio of seriousness and wit, reminiscent of Saints Row 2.
First showcased at Gamescom last year, the Saints Row reboot was met with divided opinion across social media, with most criticising the forced quirkiness of the characters. While 2014's Saints Row IV introduced a goofy concept of an alien invasion, it still retained the edgy tone of the prior instalments. With this reboot, creator Jim Boone plans to take it down a notch, claiming that such narrative beats won't work in the current social climate. “We love [the old Saints Row games], but we also recognise those are games of a time,” he said in an interview. “They made sense within that era, and we were able to do things that felt good back then. But that tone is not something that we feel like we want to do today. We had a different kind of story that we wanted to tell.”
Set in the fictional, lawless city of Santa Ileso — loosely based on Las Vegas — Saints Row tasks players with assembling their own crime factions and establishing control over the town. You step into the shoes of a character called The Boss and go head-to-head against the Idols, Los Panteros, and Marshall Defense Industries gangs — all of whom have deep connections to the
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