The arrival of Monster Hunter Rise's Sunbreak expansion has brought a swathe of quality of life improvements to Capcom's beast-bashing action game, including support for Nvidia's performance-boosting DLSS tech. Announced earlier this week as part of the game's 10.0.2 patch notes, enabling DLSS does bring some welcome frame rate improvements to proceedings, but it also, err... has the rather unexpected side effect of shaving off everyone's hair / fur. And in a game about felling all manner of feathery, scaly lizard animals, that's not exactly ideal.
First spotted by Reddit user TsukiEmil, I've also had a gander at Monster Hunter Rise's DLSS support now it's properly out, and yep, my palico cat pals, trusty palamute doggos and Rise's slathering fluffy monster fiends all look like they've had a hasty buzzcut when DLSS is switched on, regardless of whether I opted for Quality, Performance or Balanced mode.
In the Reddit post's replies, another user mentions that Rise's fur rendering seems to come from the game's TAA anti-aliasing setting and, with DLSS replacing TAA when it's enabled, that unfortunately means it nixes all the hair effects in the process. Hopefully Capcom have a fix on the way, as it's a shame to have to sacrifice Rise's visual fidelity just to get that tasty frame rate bump. I mean, just look at poor Arzuros here. Like a brand-new teddy bear that's been put through the washing machine, I say.
Of course, given that Monster Hunter Rise is a bit lighter on the old graphics requirements compared to its demanding predecessor Monster Hunter World, you may not actually need to enable DLSS at all to get a steady frame rate, allowing you to bypass this rather unfortunate side effect altogether. Indeed, hardware
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