Disney Speedstorm is a kart racer brimming with potential. Its gorgeous graphics are inspired by the classic Disney worlds we know and love, and it boasts smooth controls that sit right between Team Sonic Racing and Mario Kart 8 Deluxe in terms of quality. But there’s a major problem with Disney Speedstorm: like Donald in an angry fit, I’m infuriated by the microtransaction system bogging everything down.
Mobile traditions coming back to haunt Disney SpeedstormTraditionally, publisher and developer Gameloft has only made mobile titles. Many of the same systems you’re used to (including the aforementioned microtransactions) have been brought over. Characters level up from the resources you collect in the game, and when you play online, others will have better stats that will make them faster and tougher to beat. It’s demoralizing when you are in last place and have no way of getting back up top, no matter how hard you try.
These resources can be found by spending your money in the game, leading to a pay-to-win scenario. Disney Speedstorm is still in its beta phase, so I hope that the full game’s matchmaking accounts for the upgrades you have on your car or how evolved the characters are. Better matchmaking would hopefully lead to less of a feeling that you need to spend money to compete.
What doesn’t help the situation is the lacking pool of items that are available in Disney Speedstorm. Pick-ups like the red saw blade and the purple arrow that flips the screen of opponents are neat in close-ranged encounters. However, there are no items that give you a tool to use from long range like a red or blue shell in Mario Kart 8 Deluxe in the current build for Disney Speedstorm. Again, once you’re behind, you’ll stay there as
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