After playing through the recent closed beta, Disney Speedstorm is shaping up to be an uninspired racer with some worrying free-to-play trappings and repetition that lets the rest of the fairly enjoyable gameplay down. Despite this, there is one element of Speedstorm that leaves a good impression - its weird trap and EDM remixes of classic Disney songs..
You’ll get your first taste of this music style when you initially boot up Speedstorm, where you’re met with a fairly innocuous beat that’s just enough of a bop to get you nodding your head. However, that’s nowhere near extreme enough to clue you into what you’ll be hearing as soon as you start that first race - to be fair, I’m not sure anything can prepare you for what you’ll be listening to next.
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Jumping into the game’s first map, Toon Village, you’ll be struck with a sudden overflow of hefty bass, a couple of quick drops, and a cheeky bit of synth, all while Donald Duck stares blankly ahead into the void. The bass and synth are enough of an eyebrow-raiser, but then lyrics from the 1950s Mickey Mouse Club intro play interspersed with all the noise. It all comes together to form the strangest soundtrack I’ve ever heard in a game. I think I love it.
Games like Speedstorm with tons of IP in them almost always have you racing or fighting to remixes of songs from the licenses they represent, but it’s taken to such an extreme level here that it’s impossible not to admire it. If you told me that playing Disney Speedstorm would be like gurning at some Disney Adult’s underground rave in the Magic Kingdom, I never would have believed you.
It’s not just the Toon Village that’s like this either, as every
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