With the meteoric success and popularity of Rocket League, it was only a matter of time until a new iteration of the racing-sport genre would come along. Turbo Golf Racing is projected to be exactly that kind of game, with its distinctive style and gameplay reminiscent of its forebear. Developed by Halfcalf Studios and expected to release later this year across PC and Xbox platforms with Xbox Game Pass availability, Turbo Golf Racing could well be a contender on the esports scene with its engaging formula and high-octane action.
At first glance, the game seems like the spitting image of Rocket League, leading many online to draw comparisons between the two, but while Rocket League follows season releases of new content and focuses on player competition, Turbo Golf Racing is set to deliver an altogether different racing experience. Incorporating actual racing gameplay with course hazards and power-ups familiar to the karting subgenre of racing, it would actually be more fitting to describe Turbo Golf Racing as the lovechild of Mario Kart and Rocket League, all tied up in the bow of the sport of crazy golf.
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As mentioned, Turbo Golf Racing has many similarities in overall game design and the basic game mechanics compared to Rocket League. For instance, both games share the same futuristic cyber aesthetic that became synonymous with Rocket League'soverall design. Additionally, both games have similar control schemes, including boosts, aerial maneuvers, «jumps» and more, with vehicle control central to successful Rocket League gameplay. It's not an unusual decision, as attempting to inject realism into a game about vehicular sports while colliding with opponents and
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