You know what the worst thing is about Rocket League? Teammates. They’re either so bad at the game that they let even the simplest of goals in or so good that they get mad when you don’t make a triple-backflip-bounce-off-the-roof-pinch-shot from the other side of the pitch. And nobody wants to defend. If you want to win a match of Rocket League when playing with random teammates, you inevitably end up staying in goal and doing the boring jobs out of necessity. You win, but did you have a good time? Rotate, people.
Rocket League has a solos mode of course, but the ranking system seems to always fail me. I’m either 5-0 up or 5-0 down within minutes, never matched with a player of the same skill level. That’s why I love Turbo Golf Racing, a game which offers solo PvP carball action akin to Rocket League, but without the pesky teammates holding you back.
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Obviously there is a core difference in the goals of Rocket League and Turbo Golf Racing; notably that the former is a football match (or hockey, or basketball) where you must score more goals than your opponents in the allotted time, and the latter is a more time trial-esque affair, wherein you must race opponents to get your ball around the mini golf course and into the hole. The games are fundamentally different when it comes to the goals, but from a design perspective they are both about cars hitting balls.
That’s not a bad thing. Using cars to hit balls is great fun. That’s why Rocket League is so successful. Utilising that core idea with a mini golf theme is bound to be fun, but will Turbo Golf Racing be as replayable as Rocket League? And will it be as fun? It’s hard to tell from
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