In the decade since Arkane Studios released the first Dishonored, it has produced some popular and award-winning titles. Most recently, Arkane's temporal FPS Deathloop was praised for its performances, design, and interesting mechanics, and it received multiple Golden Joystick Awards and The Game Awards nominations and wins last year. Despite the studio's recent successes, it is an element of one of its older games that still stands up as some of Arkane's best work, both in terms of visual and mechanical design.
Released in 2016, Dishonored 2 was a follow-up to the successful Dishonored,which critics thought was a refreshingly thoughtful and well-designed change of pace to some of its more militaristic and bombastic contemporaries. Dishonored 2 continued the stealth focus of the previous game, with a first-person perspective and action-adventure aspects. Players could choose to continue to play as Corvo – the protagonist of the first game – or as Empress Emily Kaldwin. While the industrial whaling city of Dunwall was a feature of the game, players were able to explore a new region with the coastal city of Karnaca as the focus. There were the same variety of missions, emphasis on player choice, and varied approaches to stealth and combat, but it was one particular mission that stood out in the minds of many players – The Clockwork Mansion.
Deathloop: Every Arkane Studio Game Before It
As the fourth mission in Dishonored 2, the Clockwork Mansion was both an elimination task and a rescue exercise. Players, either as Emily or Korvo, needed to enter the Grand Inventor's mechanical house and take out evil genius Kirin Jindosh and rescue the former Royal Physician Anton Sokolov. In a race to prevent the misguided inventor from
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