Hello everyone… and happy 2024!!!
We're at the start of the new year, I thought it would be a great idea to talk about our view of 2024.
This Director's Take will be one part of a series where we frame up the year according to a set of values we’re using to develop the game. These values translate into goals and specific additions and changes to the game. There’s a lot of different things coming up this year that I want to share, so think of this as the first in a series of topics to cover.
One of the biggest values of the team is to improve Overwatch's individual and team focused gameplay to meet the needs of our core audience. When I look at the future of Overwatch, a year or two out, I don't see the exact same game that we're playing now, but with a few more heroes and maps added to it. The game should always evolve with new systems and features that serve our players. Some of these features could live just outside of a match, such as a map voting system. Some of these could be larger systems that define the way players interact with the game, such as our Competitive System. And some of these changes could be within a match itself - modifications to the moment-to-moment gameplay. This last part is what I'd like to talk about today. Additional Director's Takes will look at the other parts of the game that I mentioned, such as our Competitive System, hero balance, and economy. I'd also like to take some time to talk about future events and limited-time game modes, as well as larger systems that have the possibility of coming to the game.
So, let's get into Overwatch gameplay. Starting with the obvious, Overwatch is a team-based, hero-based, multiplayer competitive shooter. Heroes, maps and game modes are all designed to
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