In any Diablo-style action RPG game, part of the fun is in getting your build set up just right: the right gear, the right abilities, and the right class. Superfuse, coming to Early Access later this year, goes one step further – it lets you get under the hood and modify the programming of your hero’s abilities. We had a chance to try it out during GDC, and came away impressed that this powerful system doesn’t break the game.
Revealed this week, Superfuse takes some visual inspiration from the Borderlands series, with a comic book style that uses heavy ink strokes and screen-printed textures to evince a hand-illustrated style. I play as one of the Enforcers, a superhuman race of mutant soldiers created by the galaxy’s elite 1% to rein herd on the rest of the population – who may have gotten it into their heads that corporate rulers becoming gods might not have been a great idea after all.
The tone, then, is a mix of cyberpunk and Watchmen, but the brilliant bit is in how I’m given fine control over the way my abilities work. By spending points, I can tweak each skill I use, altering its damage output, its recharge rate, or even the circumstances that trigger it.
An example might help here: my berserker – a massive guy with a shoulder measurement wider than most double doors – has a skill called ‘slam’ equipped on a hammer I’ve picked up somewhere in the frozen mines. It’s a straightforward area-of-effect attack that hits things in an arc directly in front of my character and sends a damaging fissure out a few metres from the point of impact.
However, that’s just a canvas to start working with. By opening up the skill creator menu, I can tweak and modify the slam ability on the fly. Maybe I want three fissures, instead of
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