I consider myself to be generally pretty good at games. Kingdom Hearts on Critical Mode? Completed it mate. Spelunky? Psh, give me a challenge. Sekiro? Not even a sweat. As soon as you put any Soulsborne game other than the more action-focused Sekiro in my hands, I start to crumble. There’s something about the roll-reliant combat, slow parrying, and constant fear that something stronger and insurmountable is out there ahead of you that makes me sweat in all the wrong ways, which is pretty much why Sekiro is the only FromSoft game I’ve managed to finish.
Never has that feeling been more apparent than with Elden Ring, the one game that everyone seems to want to talk about and one that looks set to stay that way for the whole console generation to come. I had every intention of finally getting through a Soulsborne on my own, constant difficulty anxiety be damned, and even managed to beat Margit without too much trouble.
Related: Elden Ring Needs A Proper Co-op Mode Without Invaders
But the map grew once more, the fear set in again, and I decided to phone a friend to try and get through it with a little guidance. That friend is TheGamer’s own James Troughton, a Soulsborne nerd who by this point had managed to beat the whole game and had pretty much all the gear and knowledge that I didn’t.
After struggling to grapple with the weird rules of multiplayer in Elden Ring (furlcalling finger does what?)I managed to summon James into my world, who swaggered over like an angry father being told someone was bullying their son. That someone was Stormveil Castle, which had just metaphorically pulled my pants down and stolen my lunch money.
Once I’d pointed James at Stormveil and said, “hey beat this for me”, what’s widely known as one
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