Match-three puzzlers are the perfect casual games. They’re easy to understand, simple to play, and often impossible to put down.
That means you’ve almost certainly invested more hours than you care to admit sliding gems, sweets, and fruit around on a grid. But whatever the game, the basic gameplay never changes – slide, match, repeat until paywall, find new game.
Well, 20Levels has found a way to inject something new into the exhausted match-three genre. Yes, the core matching gameplay is intact, but the goal is to collect more than just points. This is a game that gives you bonafide, real life prizes for your efforts.
The match-three part is pretty much what you’d expect. You’ve got to get through 20 levels, each of which tasks you with reaching a certain score by matching tiles with points on them. You have a limited number of moves, and all the while a timer is ticking down. Phew!
Three is the minimum number of colors you need to match in a vertical or horizontal line, but you can make matches of four or five too. This gives you power-ups and bonuses, helping to propel your score upwards and keep you in the fight.
The limited number of lives at your disposal forces you to think carefully about your moves. Ideally you’ll want to make matches that trigger chain reactions, clearing multiple rows and columns at minimal expense.
But you can’t spend too long deliberating about a move, since the timer is always spurring you on.
It’s a solid, fun, colorful match-three puzzler, but that’s not its ace card. 20Levels’s ace card is the fact that you can choose at the outset of a game to win coupons or a Mystery Box. The former give you money off stuff (you know how coupons work) while the latter lavishes you with branded
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