The Diablo 4 team says it has «been diligently monitoring [our] feedback» and has revealed what's changing as it rolls out its next patch of fixes.
Patch 1.0.2d is now live across all platforms and ushers in «balance adjustments» to classes.
«We’ve made some balance adjustments to Classes and want to provide our reasoning behind them,» Blizzard explains in the patch notes. «Overall, we're quite happy with the performance of our Classes, but we know there is always room for improvement. Our goal behind these changes is to create a better balanced and enjoyable experience across the board.
»While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness," the update continues. «As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo 4.»
Consequently, the team has surmised that «some skills and builds are not as effective as we would like», so it's pushing out some buffs to increase their strength, whilst Paragon Glyphs are «currently providing too much player power, so we're reducing their overall effectiveness».
The biggest victim is the Barbarian class, which is being nerfed from pretty much every angle, from its OP Challenging Shout – it's having its damage reduction reduced from four to two per cent – to the Gohr's Devastating Grips, which sees its explosive damage gained from Whirlwind clipped from 50-70 per cent to just 16-26 per cent.
Necromancers, on the other hand, are getting some well-needed improvements,
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