Destiny 2 is in a great spot after the successful release of The Witch Queen, but a game as massive as Bungie's looter-shooter will always have some issues that need balancing. For example, the current iteration of the weapon crafting system is not at its best considering players can get their desired god roll but never change perks without removing existing ones, including costly Enhanced traits. Season of the Risen saw the addition of a new modifier to Nightfall called Acute Burns, which makes players receive 50 percent more damage of a specific element, while also dealing 25 percent increased damage with matching guns and abilities.
While Acute Burns are not much of a problem in regular Nightfalls, with Master Nightfalls they become a bit of a hassle, and the real issue comes from Grandmaster Strikes. Destiny 2's Grandmaster Nightfalls are one of the most difficult endgame activities available, as if players happen to wipe at any given point, everyone will be returned to Orbit and the Strike is considered a failure. As such, having Acute Burn modifiers in GMs further increases their difficulty, especially so for players who don't have an Artifice Armor piece for their chest armor or are using an Exotic in that slot.
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Destiny 2's GMs are already an environment where enemies hit hard, to the point that some specific attacks will almost always one-shot players. This makes Acute Burns even more problematic depending on the specific Strike they apply to, and the type of damage they match. For example, a GM Nightfall with an Acute Burn modifier for Void damage which also features Scorn enemies will almost guarantee that players team-wipe a lot
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