Bungie has revealed another key piece of information about the upcoming Season of the Deep for Destiny 2. The full list of Artifact perks for Season 21 is now available, and it sounds like running Arc will be particularly fun next season.
Because of the way they can dictate what weapons and subclasses you'll want to use, Artifact perks are a key component of the game, keeping things fresh from season to season. (However, it'll be immeasurably sad to see Bricks From Beyond and Volatile Flow leave.) While these aren't entirely Arc-focused in Season of the Deep, there are a number of reasons you'll want to run an Arc subclass. That includes the Show and Awe perk: While Amplified, Arc final blows will cause a burst of lightning that damages and jolts enemies. There's also Lightning Strikes Twice, which causes your Arc grenade to recharge faster after throwing one, with the duration of that buff being extended by Arc final blows.
Other Arc-focused perks include Amped Up, which grants damage resistance while Amplified; Thunderous Retort, which grants bonus damage to your Arc Super if you activate it while Amplified or critically wounded; and Electric Armor, which allows you to stay Amplified for longer--which will be key with so many perks relying on that buff being active.
There are Strand- and Void-focused perks, too, but the most interesting one in the entire Artifact may be Squad Goals. This causes finishers to grant a bonus to nearby allies depending on your subclass, with Arc, Strand, and Void all eligible. In the case of Arc, finishers while Amplified grants Amplified to nearby allies. Strand does the same but for Woven Mail, and Void does the same for Devour. So in theory, well-timed finishers will allow you to
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