Destiny 2's The Witch Queen expansion brought a fantastic Raid to the game with Vow of the Disciple, which is not only compelling to run for its unique mechanics, but also forwards the story of the new campaign. Raids are often considered pinnacle content for Destiny 2 because they require communication and cooperation, as well as optimized loadouts in order to be completed the first few times. This is partly due to the fact that Raids are something players delve into completely blind at first, and especially so when a new one launches.
That magic can wane as players start running the newest Raid multiple times, and the same holds true for the thrill of hunting for all the activity's exclusive gear. As such, older Raids and Dungeons tend to be run only a handful of times until players have no real reason to go back, as the loot is not enticing anymore. Bungie recently announced that a weekly and seasonal Rotator system for both Dungeons and Raids is coming to Destiny 2 with Season 17, but the incentive might need an extra punch to truly motivate Guardians to go back to past glories.
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The Rotator system that Bungie announced with the latest TWAB is split into two different categories: seasonal rotations and weekly rotations. Seasonal activities featured in the Rotator are meant to include the two newest releases in terms of Raids and Dungeons, one per category, each with its own Pinnacle rewards awarded on completion every week for the whole Season. This can change if Destiny 2 obtains new Raids or Dungeons the following Season, but it's likely not shifting to a different set of activities if not.
The weekly Rotator, on the other hand, includes a selection of one Raid and one
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