Capcom's should serve as a template for how to remaster classic titles moving forward. Re-releasing games is a practice Capcom has always been interested in, from the seven different versions of to the past few years of the franchise, currently culminating in a somewhat unnecessary remake of that saw classic gameplay sections removed in their entirety. That is not the case in
A few things have been lost to time and changing tastes within Capcom as a company, but it's nothing that any new players would look for and nothing returning players should miss. A quick splash screen at the beginning of the game states that apart from a few select situations, 's story will be presented as-is. All the ridiculous bosses, in-your-face satire, plot twists, and basically every line of dialog from the original game remains. As far as I can tell, the only thing missing is that (much like how Capcom changed one interaction with Ashely in ) taking candid upskirt photographs of women no longer grants an «Erotic!» PP bonus.
That's not to say original brand of satirical American culture has been sterilized in the least. The thematic elements that tie consumerism, gluttony, government overreach, and xenophobia to the overarching zombie outbreak still work just as well (if not even more so) in the present day, and there are a lot of small gameplay adjustments which culminate in a much less frustrating gameplay experience. When compared to both the original and the 2016 re-release, it's no contest: this is the best-feeling game yet and the definitive version of a classic.
There's an art to making early PC, PS2, and Xbox 360 environments look the way players remember them. You don't want to drastically change too much unless you are going for an all-out remake like , and you don't want to change too little (or too wrongly) and end up like the odd-looking. sits somewhere between the non-Xen portions of the remake and the slavishly loyal, with the level design and structure remaining mostly
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