Monolith's upcoming Wonder Woman game is likely to take inspiration from the character's more traditional comics, but a game inspired by Daniel Warren Johnson's Dead Earth story could make for a much more unique title. Superhero video games are well known for their massive open worlds, menus full of powerups and abilities, and a host of villains to provide a challenge for the hero and for the player. While these elements may be coming to this Wonder Woman title, divesting from the norm and situating the game in Dead Earth's apocalyptic setting could help it stand out from the competition. Warren Johnson's story saw Wonder Womanteam up with villains and confront old allies, and subverting expectations in this way could make for a title with a metal approach and an even greater emotional payoff.
The new Wonder Woman game is being developed by Monolith, who tackled the Lord of the Rings franchise twice in the last decade with the Middle-earth series, bringing fans an original tale in the lands of Mordor while also introducing new gameplay systems, such as the iconic Nemesis system. With the Nemesis system expected to return in Wonder Woman, it could benefit even more from being set in a world inspired by the Dead Earth graphic novel. As Diana, players could hunt down apocalyptic warlords based in Wonder Woman's lore and Middle-earth's system throughout the endless wasteland of a shattered Earth. On top of that, a system like this could also extend into gaining more advanced gear, as higher-level enemies could reward the player with better loot. Wonder Woman has been known to wield a large variety of mythological weapons in DC's comics, and a post-apocalyptic setting could put a fresh twist on some of the more familiar ones.
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