I love , but the longer I play with my TTRPG group, the more I find myself gravitating towards other game systems. I’ve been playing for about a decade at this point, and have run a weekly TTRPG group for nearly five years. During that time, I ran several published modules, including and, and some homebrew adventures. Initially, I thought was fine for all my TTRPG needs, and I was somewhat intimidated by the prospect of learning a new game system.
As time has gone on,I have found myself finding more and more limitations with , despite its vast scope. Even when there are some things that the game can technically do, I find that it is rarely the best option for many of my needs as a GM. That isn’t to say I don’t still enjoy, but I now recognize the value of experimenting with multiple game systems and would encourage any TTRPG group to do the same.
seemingly offers a wide range of storytelling possibilities. There are adventures in the Forgotten Realms for a high-fantasy feel, Eberron adopts aesthetics of arcane-punk, and Spelljammer leans closer to science fantasy like. However, is rarely the best option for telling stories in any genre that isn’t action/adventure.
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For instance, while the campaignadopts the trappings of gothic horror, it’s hard for that to translate well to ’s gameplay. It’s hard to be truly scared when your character is a borderline superhero and there are a variety of ways to bring people back from the dead. Because of this, Strahd feels like a reskin of a powerful dragon or beholder more than an actual horror villain.
This shortcoming of isn’t necessarily a failure on its part. Games can’t be good at everything, and is great at delivering epic stories involving thrilling fight scenes. However, that’s really all it’s good at. When I started trying to stretch its mechanics to fit other genres, in hopes of
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