The sequel to seems to have already learned an important lesson from its predecessor and, with it, is hoping to avoid the first game’s biggest and worst mistake. The release of CD Projekt Red’s open-world RPG was a reputation scandal, despite the large sales figures. At launch, the product was plagued by bugs and other technical problems, mostly on the past-gen consoles. Aside from the technical issues that affected customers, the game was wrapped in problems with development, such as the crunch imposed on employees to deliver the title on time – when it was clearly not ready.
According to a new report by Rebekah Valentine on , featuring the game director Gabe Amatangelo, CD Projekt Red may be keen on avoiding crunch moving forward, based on the state of development of the base game, as well as the example of how the critically-acclaimed and game-changing DLC for was created with a different development process. Amatangelo cites planning as the core of the change. “” mentions Amatangelo to .
There is an unspoken acknowledgment that development processes for games on the scale of a, for instance, are complicated, but the idea for CD Projekt Red moving forward, however, seems to be mitigating and compensating the extra effort put into the process. “”
According to Amatangelo, this could be a way of taking off the pressure during crunch periods.
It is possible that this would not completely eliminate crunch itself, but it would not force developers to actually go through long periods of crunch. Instead, the idea is to lean into planning to avoid it altogether, but put in extra effort when needed, and then compensate for that effort with some time off. Amatangelo also cites having backup plans to help whenever the main plans derail, in addition to communication and synergy with the rest of the team. This type of mentality should ease the development process for , ’s sequel.
Little is currently known about the next game set in the futuristic world crafted by Mike
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