has a plethora of different quests for players to embark upon, from the short but sweet Gigs to the more story-heavy side and main quests. These help to flesh out V as a character and develop Night City itself, with every Gig getting V closer to the various Fixers and their backstories and each side mission expanding upon the enormous cast of memorable characters. However, there is one mission type in that is completely immersion-breaking, which is a shame, as they're actually quite fun.
Of the many things that don't make sense in , the NCPD Scanner Hustles are easily some of the worst. If players choose to engage with them, they ruin any sense that V is a dying merc without a moral compass who's quickly running out of time. However, while they're a strange inclusion in the base game, NCPD Scanner Hustles have a shot at redemption in the sequel. There are steps that CD Projekt Red should take to transform these missions and make them a far more enjoyable and immersive experience.
NCPD Scanner Hustles are essentially mini-quests, popping up occasionally across Night City as optional short missions. They are split into three types: Assault in Progress, which involves V needing to obtain some loot from a crime scene, Reported Crime, which sees V needing to take out a group of gang members and then find their loot, and Suspected Organized Crime Activity, which involves killing a group of enemies. There's not a whole lot of substance to them apart from some conversations V can find,which give a little bit of backstory to the loot they're locating.
Cyberpunk 2077 is almost perfect, but one of its important mechanics is broken. Luckily, it can be fixed by taking Star Wars Outlaw’s best feature.
On a surface level, NCPD Scanner Hustles are a harmless way to waste time while exploring Night City or while waiting for a character to call V back. However, if players stop for even a moment to think about them, they make absolutely no sense and ruin the otherwise spectacular
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