The cast of has faced down a lot of powerful villains over the course of the Mighty Nein campaign. From the very beginning of their adventures, it was clear that they would be fighting enemies just as powerful as the ones in the previous campaign with Vox Machina. But no one fully expected just how many powerful enemies the party would have to face.
The campaign is filled with a multitude of monsters and evil beings bent on destroying the Mighty Nein and everything they hold dear. None of these villains are easy to defeat, despite some having obvious weaknesses. Although Vox Machina had some prominent NPC villains, the villains in the Mighty Nein campaign are also extremely prominent and contain a lot of power within them.
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Each campaign seems to involve some sort of odd enemy for the party to fight and the Gear Warden was one such enemy. Built to protect Gearhole Prison from any mass breakouts, it was a large construct filled with deadly weapons to defeat any attack that might come. But a fatal flaw that it contains prevents it from being ranked any higher.
While the Gear Warden had multiple blade arms that could be used as both blades and projectiles, the entire construct is powered by a magic core. Should the core be breached, the machine would lose power. The most intelligent player characters in could easily figure this weakness out and exploit it to defeat the machine instantly. This leaves the Gear Warden to be a powerful foe, but one that can easily be defeated.
Sneaky villains can be just as dangerous as those with brute force and raw power on their side, as Jourrael easily proved. The assassin showed off her power easily in her first fight
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