Halo Infinite has an expansive multiplayer system with a ranking system. This is quite similar to many online games that employ a system to separate players based on their skills while matchmaking.
Such a feature becomes extremely important for a game like Infinite due to its different playlist and player skills. However, it has now appeared that its secretive MMR system is more complex than presumed.
The latest news could be even more upsetting for many players unhappy with 343 Industries. Despite making a great start, the game's steam has fallen off, with many feeling that the multiplayer modes are a major letdown.
The last thing that the developers needed to avoid was implementing an inefficient MMR system. Yet, the discovery by three Halo fans showed exactly what's wrong with Halo Infinite's current MMR system.
Halo Infinite assigns a Match Making Ranking (MMR) to each player, which is an adaptive system. It changes based on players’ performance and how many matches they win or lose.
While the system works fine on its own, Reddit user donutmonkeyman has discovered a way to see how the game assigns MMR. The problem lies with the game having multiple modes.
The above user has found out that every player in Halo Infinite has the same MMR across different playlists. This could lead to unfair gameplay, as players who do well in one mode will have to face higher level opponents in another.
This unfair setting carries over between normal, BTB, and Ranked playlists. Players who do well in BTB will have to face higher skilled opponents in the Ranked mode.
So far, there is no explanation for the existence of such a skewed system. Having separate MMRs is not a big deal, and there are games in different genres that employ such
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