FromSoftware’s Souls games have become a benchmark of hardcore action RPGs, serving as the inspiration for titles like Nioh, The Surge, and Hollow Knight. Many of these games feature the hallmarks of a FromSoftware title with their interconnected worlds, challenging boss fights, and fight-die-repeat gameplay loop. However, one small detail that adds a distinct touch to FromSoftware’s Soulsborne games is the use of rich, shifting fog walls separating the dungeon from the boss fight.
FromSoftware’s worlds routinely paint a picture of decay and corruption as the initially weak player character challenges gods and monsters that seem larger than life. After a series of tight corridors and enemy-ridden traversal, players will often encounter a fog wall, hiding its secrets within. Whether a new boss fight or simply a new area to explore, players must be brave enough to pass through the misty barrier to see what's inside. Throughout FromSoftware’s catalog of Souls games, the fog wall has evolved, changing subtly and even crafting lore implications that players may miss.
Journey's Social Systems Were Inspired By Demon's Souls
Demon’s Souls would be the first time players could gaze upon the mysterious fog walls that would take root in every FromSoftware game in the future, explained in the lore as a consequence of the demon invasion of Boletaria. Fog walls in Demon’s Souls take a translucent appearance, refracting the image on the other side while obscuring sightlines of any new areas and monsters waiting for the player. As players approach the fog gates, they can note how the white mist cascades upwards along the threshold parameters of the dungeon’s doorway. Still in its first iteration, Demon’s Souls’ fog walls lack any
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