Anthology games are not my thing. I just can’t get into DreadX titles and prefer to take my short-form narrative experiences à la carte. The concept itself, however, is rad as hell, which is demonstrated by CHAINGED. The overarching idea is that a buttload of developers all contributed short experiences that make up a choose-your-own-adventure. It’s like Give Yourself Goosebumps books, except sometimes it’s a disturbing version of animal crossing.
CHAINGED was organized by Andrew Pype and consists of a heaping helping of the HauntedPS1 Community. However, the real draw here is just how unhinged things can get. Each developer was only given the context of the games preceding theirs in the branch and wasn’t allowed to communicate with one another. The result is extremely unique.
You play as Catherine, who finds herself at the end of the world. She clings to the last precious possession she has: her daughter, Lucy. Unfortunately, Lucy is snatched away by the Antichrist, and Catherine turns to her good friend Chronos for help. Her plan is to travel back in time and prevent the Antichrist from ever happening.
Your first choice is a whole lot of nothing. You get to choose whether you travel to Wyoming or Kyoto with no guidance on which one makes more sense. The choices from there, however, get a little more clear-cut. Do you fight tooth and nail, or do you seek help and cut a deal? It’s always a binary choice, though one is not obviously meant to be “good” and the other “bad.” Often, both decisions suck, but you just have to choose the one that might suck the least.
Whatever you choose, you’re dropped into a game that could be any genre. First-person games are well-represented, but you’ll also find games that lean more toward
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