Strike
Urzikstan
Day 278, 11:00
Factions Deployed: SpecGru / KorTac
In this sprawling urban center, there’s danger at every corner and enough traversable buildings to make you check both high and low when approaching the next objective.
The map’s larger size provides ample opportunity to get into position before the fight begins. Will you move up in haste to bring the battle to the enemy right away, or melt into one of many power positions, waiting for the enemy to come stumbling into your line of sight?
In this iconic 6v6 Core Multiplayer map – first released in the original Call of Duty® 4: Modern Warfare® and re-released in Modern Warfare 2 (2009) – launching with Season 05 in Call of Duty®: Modern Warfare® II, the possibilities are endless.
KorTac Spawn Zone (Northeast) — Junkyard
Starting from the Junkyard, KorTac forces have several options at the start of the match, with each path catering somewhat to a certain type of Loadout.
Midranged Loadouts perform well through the southern Market route; prepare to engage at the dividing wall. Those with closer-ranged Loadouts may prefer to book it toward the western Clock Tower, using its pedestal and the surrounding buildings to cut sightlines short.
For snipers, the real prize is found along the central Main Street, a long route with little visual obstruction down the length of it. A two-story building is essentially the “hero” of the map for these sharpshooters, as it will become a power position and focal point for combat early and often during a match.
Spawn Point: SpecGru
SpecGru Spawn Zone (South) — Hill
From the southern Hill location, fast SpecGru Operators can get the advantage over the Clock Tower by rushing north to the second story of the Main Store. From
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