The Destiny 2 story loop for Season of the Defiant takes an unusual trajectory, often forcing players between multiple locations for no apparent reason to progress the seasonal quest content. The FPS game‘s unusual seasonal story loop prompted a response from Bungie regarding frustration with a storyline structure that repeatedly takes players to the H.E.L.M. and then the Farm to talk to holoprojector representations of characters, sometimes even in cases where the characters are present in the vicinity.
A Reddit thread, titled “Bungie, all I ask is that you have one person, just ONE person, play straight through your season and ask them how it went” and upvoted more than 4,000 times, prompted a reply from the official BNGHelp Reddit account attributed to Bungie team members working in an official capacity.
The unnamed developer, who specified they’re on “a different team” than the Destiny2Team account that generally handles community affairs, said player frustrations around the gameplay loop could be attributed to “logistical reasons.”
“Sometimes it’s how the quest was built as part of the overall gameplay loop and it’s incredibly hard after the fact to change it, such as in Season of the Forge where you had to visit Ada multiple times,” the BNGHelp account shares. “And other times it’s due to time or budgetary constraints. Full vendor performances take up much more time and budget to create than an upper torso performance in the holoprojector or just a voice recording.”
The developer then continues by suggesting holoprojector performances can’t always be set to the same holoprojector without causing other issues. They also clarify that the game has numerous gameplay testers who play through the content many times but
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