After months of speculation over Blizzard’s upcoming mobile game, Warcraft Arclight Rumble has finally been revealed to the world. Blizzard is marketing the fast-paced, action-oriented game as a “tower offense,” and it is its first entry in the strategy genre since Warcraft 3 andStarcraft 2. With a team of Warcraft and Blizzard veterans helming the project, Warcraft Arclight Rumble is promising an authentic Warcraft experience that is both unique and nostalgic.
Game Rant sat down with Vik Saraf, Warcraft Arclight Rumble’s executive producer and vice president, as well as technical director Monte Krol to get some insight on the game. The developers spoke on the nature of Warcraft Arclight Rumble as a Warcraft title and mobile game, and how they were ensuring the game stayed true to the legacy of the franchise. They also shared some logistics on how Warcraft Arclight Rumble will work, from platform availability and unit collection and progression to crossovers and competition with similar games.
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With almost 30 years of history behind it, Warcraft is a recognizable and nostalgic gaming franchise. Though it began as a real-time strategy game series, it later branched off into the genre-defining World of Warcraft MMO and Hearthstone, Blizzard's light-hearted collectible card game. Across the decades and genres, the essence of Warcraft has been distilled into recognizable features: a unique art style, recognizable characters and locations, and recurring themes.
Warcraft Arclight Rumble seeks to capture that essence first and foremost. The game features many strategic elements reminiscent of old school Warcraft games, but through the lens of a
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