After teasing a Warcraft-themed mobile release for several months, Blizzard announced Warcraft Arclight Rumble. This fast-paced real-time strategy «Tower Offense» game puts players in control of miniature armies based on iconic Warcraft heroes, villains, monsters, and soldiers. The game will have a robust PvE campaign launching with 70 maps across Kalimdor and the Eastern Kingdoms, and will allow players to face off against familiar foes as they re-explore the world of Azeroth. The free-to-play game will also have co-op and PvP events, such as raids and head-to-head duels, allowing players to team up with — or battle against — their friends.
Game Rant spoke to technical director Monte Krol and executive producer/vice president Vik Saraf about the upcoming strategy game. The developers shared their passion for the Warcraft franchise, starting from its earliest real-time strategy roots, and emphasized how Warcraft Arclight Rumble seeks to pay homage to that history. They also discussed mechanics coming in the game, and its business model. Interview has been edited for clarity and brevity.
Arclight Rumble Aims to Bring Warcraft Back to its Real-Time Strategy Roots
Q: Please introduce yourselves and what your role is on Warcraft Arclight Rumble.
Krol: Hi, I’m Monte Krol. I’m the technical director for Warcraft Arclight Rumble.
Saraf: And I’m Vik Saraf, Executive Producer for Warcraft Arclight Rumble.
Q: The art style of Arclight Rumble stands out as distinctly Warcraft, but with a charming twist. What was the inspiration behind this art style?
Krol: I love that you noticed it is Warcraft first and foremost, because it is very much a Warcraft game. I’m one of the old timers on the team; I go all the way back to Warcraft 3. That was
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