Fort Condor is one of the many mini-games available in . It is based on the Fort Condor defense mission from the original PlayStation release in 1997. Many strategies still apply for unit types, but the mode has been further streamlined.
Fort Condor is a side activity and is not fully required to complete. However, completing all four maps will reward you with the Protorelic for the Junon region. This is part of a larger questline to eventually challenge Gilgamesh, the time-traveling swordsman from who has reappeared throughout the series.
Fort Condor mostly relies on a Rock-Paper-Scissors style system to determine which characters are strong and weak against each other. In this case, it isDefense-Attack-Ranged. Some neutral units are evenly matched but tend to have little means of self-defense. They must rely on the primary trinity of troops to survive.
Unit
Type
Notes
Vanguard
Attack
Attacks in melee and easily defeats rangedenemies.
Enforcer
Defense
Slowly moves forward and crushes attackers.
Ranger
Ranged
Fires from a distance and bypass defense units.
Elite Vanguard
Attack
A stronger attack unit that quickly defeats ranged and has double the survivability against defenders.
Elite Enforcer
Defense
An empowered defender that beats attackers faster and lasts longer against ranged attackers.
Unit
Type
Notes
Elite Ranger
Ranged
A sniper that kills defenders swiftly and takes longer to be defeated by attackers.
Cleric
Neutral
Heals nearby allies but will likely perish if attacked.
Ballista
Neutral
A stationary siege weapon that fires large arrows.
Trebuchet
Neutral
A siege weapon that pelts high-damage rocks.
Outpost
Neutral
A base that deploys units and is the last line of defense for the Headquarters.
Headquarters
Neutral
Your main location. If it is destroyed, you instantly lose the match.
Once entering the Junon region in 's map, Cloud, Tifa, and Barret will also enter the digital game. They are even stronger than the standard allies, having a hitpoint pool
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