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Rebellion Developments, creators of the Sniper Elite series, has been making games for a long time. Over the years, the company has developed a number of popular titles for multiple systems. We had a conversation, via email, with the co-founders of Rebellion. Chris Kingsley and Jason Kingsley, CTO and CEO respectively, talked with us about the Atari Jaguar, Nazi zombies, and more.
Here’s an edited transcript of our interview.
GamesBeat: How did the first Sniper Elite come about?
Rebellion: We’ve always been interested in the Second World War, and in particular how it drove massive technological innovation, and the human stories behind those innovations – and how many of the things we take for granted these days were invented or based on inventions created in the early 1940s.
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We wanted to make a slower paced but intense shooter, with strategy and planning, infiltration, execution of the mission and then exfiltration, where every decision you make counts, where every bullet you shoot has an impact, and where all your carefully laid plans of action can fall to pieces in contact with the enemy.
Rather than being about overt war, Chris’s idea was to set it in the covert war, the war behind the front lines, the secret war of spies, boffins and wonder weapons, the untold stories of the Allied secret weapons and the battle against the Axis secret
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