Battlefield 2042 was hotly anticipated, but its reception at launch has led to fans and EA alike considering it to be a major disappointment. Rumors about the game possibly becoming free-to-play have been circulating for weeks, and the player base has suffered a major drop-off. Now, the lead designer of the critically acclaimed Battlefield 3 is shining a spotlight on several of Battlefield 2042's issues.
David Goldfarb, lead designer of both Battlefield 3 and Bad Company 2, recently took to Twitter to criticize how Battlefield 2042 turned out. Apparently, he didn't play the game or even watch any footage until February 7, 2022. After he finally got caught up on how the new title was doing, he soon began to question exactly how things got this bad.
Exceptional Battlefield 5 Pilot Shoots Down Entire Enemy Plane Team
In a series of tweets, Goldfarb announced that he doesn't understand why many of the design choices for Battlefield 2042 were made. His first issue is the lack of smaller infantry maps, followed by questioning why the 128 player count doesn't seem to have infantry accommodations. Then he asked why Battlefield 2042 maps were shipping without detail art and openly wonders if anyone was in charge of quality control on this title. Although he stated that he expected obstacles from the higher-ups, he doesn't know who thought this game would honor and expand the classic Battlefield sandbox experience.
He goes on to express his sympathy to the friends and colleagues who worked on Battlefield 2042. That aside, he does note that he was happy to see Bad Company 2 and Battlefield 3 revived in their own way through the game's Portal mode, which has been considered a major redeeming feature. However, this does not change the
Read more on gamerant.com