A few things are certain in Baldur's Gate 3—you'll always roll a natural 1 at the worst possible time, your druid will spend most of their playtime casting longstrider on their minions, and the Harpers are wimps.
Not Jaheira—she's fine—but when it comes to the Absolute cult they're up against, they're pretty outmatched. Anyone who's done the siege on Moonrise Towers will tell you that those smite-happy paladins will chew through your NPC mates like holy knives through redshirt butter.
Well, user NCBlizzard on the Baldur's Gate 3 subreddit has had enough, diving deep into the code of the game and coming away with a harrowing revelation: they've all been fighting with one hand tied behind their back this whole time (via GamesRadar).
«We aren't even too sure on whether or not this is a genuine bug and oversight, or a confusing and completely bizarre and insane work-around characteristic they intentionally added in but in a really bizarre and especially inconsistent manner; and at this point, any clarification would be most welcome.»
The bug in question? Many of the Harpers, but not all of them, have the «extra_attack_blocked» tag slapped on them. This stops them from using their Extra Attack, a feature most classes (except for, say, the College of Swords bard) get at level 5.
Initially, as someone who has spent quite a bit of time DMing D&D 5th edition (otherwise known as 5e, the system Baldur's Gate 3 is based on) and thinking about the woes of action economy in encounter balancing (translation, the impact group size has on how hard stuff is) I went in anticipating I'd have an easy answer.
See, in 5e, the amount of «Actions» one side has matters way more than that side's raw numerical power. The more creatures there are, the less a whiff punishes them, and the higher chance they have of rolling a 20 for some extra damage. The Harpers, I thought, have this 'Rock Lee wearing weights' restraint because there's a lot of them, and each getting two attacks would probably be
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