One of the biggest selling points of is its romance system, but as interesting as it can be to strike up a relationship with a companion, the options are sometimes still lacking in a key regard. It doesn't take long to realize how big of a focus romance can be, with companions potentially starting to hit on the player character early in Act 1. Wooing a partner is dependent on raising their approval, but as long as they're not being consistently antagonized, companions aren't ultimately that hard to please.
Although it's hard to argue that romance in isn't fun, the game holds itself to a consistently high standard, especially when it comes to the robust array of choices throughout. Decisions inrarely come down to a binary, and figuring out how to make things work when there aren't just two distinct paths ahead is a lot of what makes the game tick. Relationships do offer some layers of complications, but doesn't always feel like it covers all aspects of the middle ground well.
Playing the Dark Urge in Baldur's Gate 3 can lead to some romantic troubles, but a certain scene shows that one character rises above the rest.
The biggest missing piece of relationships appears when turning down romances, a conversation that often needs to be navigated in a sensitive way. Even if moving things forward just isn't right, the person making advances doesn't always need to be treated harshly. As long as things are respectful on both ends, it's often healthier to take a gentle but firm approach to rejection, and in some cases even incompatibility can just be a matter of timing or extenuating circumstances.
In, however, some scenarios can be presented as a harsh binary. Reddit user Limp-Wall-5500 provides an example where Gale attempts to seek comfort in the night with the player character, a scenario that can play out in Act 2. The two options presented are to stay by Gale's side until dawn or shoot him down in an aggressively cruel manner, complaining about him "" before bidding
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