We begin our adventure in Baldur's Gate 3 aboard a Nautiloid ship, hurtling at full speed through the void as dragons lay siege alongside horned demons, slaughtering mind flayers while those in the pods bang on the glass, desperate to escape.
Eventually, the ship crashes. We awake on the riverside and begin to find other survivors. But given how great a height we fall from, fans are trying to piece together how they hit the ground unscathed.
Dark Urge and Tav are pretty simple - our Guardian ensures we make it to the ground in one piece, playing out as part of their master plan to defeat the Absolute. This results in our wide-eyed confusion on the sand, staring up at the sky, taking in what must have been one hell of a morning alarm.
If you don't play as Durge, you can find their body in Act 3, meaning they only get abducted by mind flayers if you choose them as your Origin.
Before the crash, we fight to the helm of the Nautiloid ship with Lae'zel and possibly Shadowheart, granted you spring her from her pod. They're likely saved by the Guardian as well, especially given that Shadowheart is the one originally carrying the artefact.
"I saw you scuttling about on the ship," Astarion says, accusing you of working for the mind flayers.
He was likely inside of a pod, watching silently instead of demanding help like Shadowheart. When the ship crashed and sent all its inhabitants flying, the pod took the brunt of the damage, allowing our newly realised daywalker to enjoy the sunlight for the first time in two centuries.
Without a pod or the Guardian's helping hand, Gale was flung from the sky to certain doom. He would've died - triggering a nuclear Netherese orb - if it hadn't been for his quick thinking. He saw a portal and
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