When you roll a one in Baldur's Gate 3—heck, in any TTRPG—it's easy to blame lady luck for your failures. I myself am guilty of a frustrated 'oh, come on' when my d20s betray me, and I'm not even the kind of guy to build a dice jail to punish their polyhedrons with.
And you know what? For shame, because it turns out we've all just been making excuses for ourselves. Challenge run wunderkind Proxy Gate Tactician (who also recently beat the game by casting the worst spell over 2,000 times) refuses to blame the dice for his failures. After all, only a poor workman blames his tools.
It doesn't take a rules lawyer to tell you that making every single attack roll, ability check (including initiative rolls) and damage roll a measly natural one makes the game extremely difficult. So difficult, in fact, that nobody's thought to mod that into the game before.
Proxy had to recruit modders to custom-make the accursed ruleset for him. «You do realise that such a mod would mean you never hit anyone, right» asks one baffled modder, like a renaissance artist who was just ordered by their noble patron to craft 100 paintings of the same apple. «It's 100% doable,» they add, «I just can't see even a tiny bit of logic behind the request.» A separate modder by the name of JuuM simply wrote «I'll get back to you in a bit» and had the thing cooked up a few hours later.
In 5th edition Dungeons & Dragons, the tabletop ruleset that Baldur's Gate 3 is based on, missed attacks tend to do diddly squat. Guaranteed damage tends to come from spells, which often rely on dice entirely with nary a flat modifier in sight. Some late-game class features solve this, but for the most part Proxy is doomed to plink away with mighty one-damage attacks and spells in a game where enemy HP reaches into the hundreds.
Fortunately, Baldur's Gate 3 has a few key items to help them out. Several weapons carry the 'tenacity' trait, which lets wielders deal damage equal to their strength modifier on a miss. Proxy, uh,
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