GameCentral speaks to Sir Ian Livingstone about his next Fighting Fantasy book and learns not to expect Psychonauts 3 anytime soon.
After two years as an online-only event the Bafta Games Awards was back to being a real-world event this year, at the Queen Elizabeth Hall on London’s South Bank. There was a clear air of relief to be out and about in person, rather than perched behind laptops, as attendees ratcheted up the glitz and glamour, while a number of much-loved games were rewarded with the famous mask-shaped trophies.
Chief among those was Returnal, Housemarque’s innovative sci-fi roguelike for the PlayStation 5, which won four Baftas. One of which was for actor Jane Perry, in the performer in a leading role category, two others were for audio achievement and music and to cap off Returnal’s evening, it won the most coveted gong of all: best game.
Other notable winners included It Takes Two, the genre-bending, two-player co-op effort developed by Hazelight and published by EA, which triumphed in the multiplayer and original property categories. Unpacking, the innovative game about moving into a new house, from tiny Australian developer Witch Beam, also won two Baftas: one in the narrative category and the other in the only public-voted category: EE game of the year. Ratchet & Clank: Rift Apart also won two Baftas, for animation and technical achievement.
A raft of much-loved games had to settle for a solitary Bafta, including Psychonauts 2 (for Kimberley Brooks: Best Actor in a Supporting Role), Forza Horizon 5 (Best British Game), No Man’s Sky (Evolving Game), Inscryption (Games Design), and The Artful Escape (Artistic Achievement). Toem, from tiny Swedish developer Something We Made, scooped the Debut Game award.
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