Atomic Heart has hit the stores on PC without any of its announced ray-traced visual effects, from the looks of it. While the game has had a long and troubled production, having initially been announced back in 2018, its remarkable graphics have always been one of its most notable features, and developer Mundfish even collaborated with Nvidia to produce in-engine RTX showpieces years ago.
Mundfish has now finally launched Atomic Heart on all platforms after a long period of uncertainty. While the game is bound to find an audience with its Bioshock-like combat and plenty of content — according to the early reviews — some of the features that PC players might've been eagerly anticipating won't be available on day one.
Atomic Heart DLC Will Be Entirely Single-Player, Story-Focused
After Rock Paper Shotgun noticed that the review build of Atomic Heart didn't allow access to any of the game's long-touted ray-traced graphics options, the editorial team reached out to the developer, who subsequently confirmed that ray tracing will be introduced into the game on PC at a later date. This comes just under two months after Atomic Heart showed off 4K RTX gameplay, hyping its graphics as one of its most exciting features. However, PC players eager to see Atomic Heart's implementation of ray-traced shadows, reflections, and more will need to wait a bit longer still.
Atomic Heart supports DLSS at launch, however. While the feature itself is unproblematic and, indeed, a considerable boon for Nvidia RTX graphics card owners, the CEO's comments about its potential use cases did end up rubbing some people the wrong way. Specifically, the CEO stated that the GPU-boosting DLSS should prove handy to offset any potential performance problems
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