Astro Bot, the full-fledged mascot platformer outing from Sony first-party developer Team Asobi, took around 60 developers around three years to create. That's according to GamesIndustry.biz's Chris Dring (thanks, PSU), who said on the GI Microcast: «I've played it; it's amazing. It took about three years to make, and 60 people made it; I think it fits in with… I think it's going to be an interesting little project, that one.»
Reputedly the biggest game Team Asobi has ever made, with over 150 cameos from PlayStation's long legacy of colourful characters, more than 80 levels, and 15 new abilities, it sounds like a hearty offering which will undoubtedly be embraced by the PlayStation faithful. Asobi's games have typically been smaller in scope, including The Playroom, The Playroom VR, Astro Bot Rescue Mission, and Astro's Playroom.
Team Asobi's Nicolas Doucet on creating a modern mascot
And the Bloodborne one isn't a hint
Astro Bot releases exclusively on PS5 on 6th September 2024. Will you be going along for the ride? Let us know in the comments section below.
Khayl Adam is Push Square's roving Australian correspondent, a reporter tasked with scouring the internet for the richest, most succulent PlayStation stories. With five years of experience as a freelance journalist and mercenary wordsmith, RPGs are his first great love, but strategy and tactics games are a close second, genres in which he is only too happy to specialize.
That's pretty great seeing making of games required too much time and resources.....
And it will be profitable in less than a week or two. These are games that can really help, plus they are just fun. I’m looking forward to it.
Did you just refer to astro-bot as playstations main mascot? no way !
@nomither6 Why not? It's a great mascot. Instantly recognisable, part of a free game included with each PS5, easily dressed up as any other video game character. Everything about Astro feels like a celebration of Playstation, which is perfect for a
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