Some GTA 6 developers are passionately rejecting Rockstar's guidance that the push for workers to return to office will ultimately help make a better sequel.
In late February, Rockstar senior leadership asked previously remote-working GTA 6 developers to return to the office five days a week in the sequel's final stretch of development for "productivity" and "security" reasons.
Now, speaking to Aftermath under condition of anonymity, two employees are pushing back against the notion that in-office work will have the "tangible benefits" Rockstar cited when pushing for a return to office.
Speaking to the security aspect of the situation, which refers to the prevalence of leaks, which has been particularly bad for GTA 6, there were varying degrees of understanding.
"Security is definitely the argument that's easier to take in good faith because we have had leaks, and they're a serious problem," said one Rockstar employee. "We need to do as much as we can to make it harder for attackers to get into our systems."
Another employee, however, argued that leaks can happen with in-office work just as much as remote work. "We've historically had leaks regardless of what setup we had. Back with [Red Dead Redemption 2] we had leaks around the launch of that game. It's never going to be 100 percent fully secure. People will be motivated to leak our content because there's a great deal of interest in the products that we make."
There's little disagreement among the employees interviewed, however, that it's possible for most employees to be just as productive from home as in the office.
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"If you're a programmer, it's quite a bit easier for you to work remotely than it is for other roles involved in acting and mocap and things like that," said one Rockstar employee. "But the reality is, for probably the majority of people in the development staff, you don't need to be in the office every single day to do your job."
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