The recent Xbox and Bethesda Games Showcase had its fair share of big reveals, but some of its most intriguing announcements came from the most surprising places. A brand new interactive cinematic experience from Interior/Night is one such surprise, pushing its way past Starfield and Hollow Knight: Silksong to grab the spotlight for a few moments. Even though it was only shown for a few minutes, As Dusk Falls managed to capture the attention of a good handful of gamers, hearkening back to classic choose-your-own adventures while using a vibrant water-color art style that instantly sets it apart from the competition.
From a gameplay perspective, As Dusk Falls isn't doing anything too unique. The general gameplay loop will apparently see players take control of a range of complex characters, who each find themselves tied to a variety of intense circumstances. Players will need to make fast decisions in order to calm a situation, and ensure their character survives. If this sounds a little familiar, then that's because it is. Supermassive Games has made a name for itself over the last few years by leading the charge in this particular genre. But that doesn't mean there isn't room for competition, and As Dusk Falls' ambitious 8-player co-op mode could learn a thing or two from Supermassive's catalog.
Complete Guide to The Quarry: Collectibles, Endings, and More
Although Supermassive Games has been working in the industry since 2010, the studio only really hit it big with its 2015 release, Until Dawn. With great presentation, compelling writing, and a wide cast of colorful characters, Until Dawn was a thrilling journey that oozed with 1980s slasher nostalgia. But there was one particular mechanic that fans felt was missing from
Read more on gamerant.com