If there is one surefire way to get my attention during a video game reveal stream, it’s to show me something that looks far different from the norm. Gimmie something unusual, something that every other developer isn’t out there trying to make. I love the big franchises and AAA games as much as the next person. But, when I see something like Lake or Season: A letter to the future or that dinosaur high school game that’ll probably never release, I really start to focus and obsess about what that game might turn out to be. And I have been obsessing about As Dusk Falls for quite some time.
From developer INTERIOR/NIGHT, As Dusk Falls is an episodic narrative adventure game focusing on two families connected through tragedy. It features a graphic novel-style art direction, which is one of the reasons I latched onto it as quickly as I did. The game launches in a couple of weeks on Xbox and PC, but this past week, I was given access to the first two episodes of As Dusk Falls to preview what the developers have managed to cook up.
Please note that there are minor story spoilers ahead.
The game’s first two episodes primarily take place in 1998 at the Desert Dreams Motel, a shabby little lodge in Two Rock County, Arizona. The focus of these episodes is on the Walkers and the Holts. Vince Walker, who is most prominently featured in these opening hours, is traveling with his wife, daughter, and dad to start a new life in St. Louis when they get stranded at the motel. Jay Holt, who you’ll also control at certain points, also finds himself stuck at the motel when his older brothers take Vince, his family, and the hotel staff hostage following a robbery.
It’s a pretty dire situation, though one we have seen portrayed in film and
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