It doesn't come as a huge surprise, but Armored Core 6 is set to be a lot bigger than its predecessors. Not just in terms of environments — the upcoming mecha title boasts relatively open level design — but with regards to campaign length as well.
According to a fresh video preview from Fextralife, Armored Core 6 is 50 to 60 hours long. Now, we don't know whether that's just the length of the main missions or whether it's everything, but if accurate, 50 hours would be more than enough to make this one of the most robust games in the series — and by some distance.
For context, the first four Armored Core titles clock in at around an average of 10 to 15 hours, with only Armored Core 5 on the PS3 boasting more than 40 hours of content — and that's if you wanted to hit 100 per cent completion.
Again, this isn't some kind of shocking revelation. It's clear that Armored Core 6 has a much bigger budget than past games, no doubt feeding off the success of FromSoftware's more modern projects. These are undoubtedly exciting times for veteran Armored Core pilots.
In case you missed it, our Armored Core 6 preview actually touches on the game's structure, which, as mentioned, is still mission-based.
Related Articles
Our findings after three hours of play
Did you expect Armored Core 6 to last you a good 50 to 60 hours? Were you maybe hoping for something a bit more concise? Start drawing up those mech blueprints in the comments section below.
Robert's been a dedicated PlayStation fan since the days of Tekken 2, and he still loves a good dust up. When he's not practising combos, he's usually getting lost in the latest 100-hour RPG, or, y'know, replaying The Witcher 3.
Armored Core fans are being treated to a feast with Rubicon!!
Fromso
Read more on pushsquare.com