With all the content that’s been released for the Arkham Horror LCG series, it’s a little tongue-in-cheek to release a standalone scenario that’s all about trying your luck in a brand-new Monte Carlo casino that happens to show up from out of nowhere. Fantasy Flight, are you asking us to take a chance on your new product? To hit on sixteen, to add another coin to the machine, to bet the numbers and go all-in?
Well, I’m not a gambler. But in the interest of full disclosure, I’m very much invested in this LCG and always find exciting new narrative adventures to explore. The recent Scarlet Keys campaign, for example, continues to be a rewarding endeavor. Fortune and Folly is directly connected to this newest campaign and provides its own rewards if you include it as a part of the story. Have designers Ian Martin and MJ Newman created a mandatory addition to the mythos? Let’s head to the stakeout and survey the scene.
You may or may not be familiar with how Arkham Horror LCG plays, but we’re here to dig specifically into the additions that Fortune and Folly brings to the table. As a standalone, you’ll find everything you need to begin play, save for the base game, which is required. This expansion can be visited while playing the Scarlet Keys campaign (sold separately) or can be a one-off daytrip to the casino. Your choice.
The story setup features an Ocean’s Eleven-style introduction to the scenario. This includes items of interest to seek during the part one stakeout, as well as roles such as The Muscle, The Thief, or The Grifter. With such roles in place, each player begins with a unique ability that adds flavor to the event. The Face, for instance, can parley with enemies to reduce their alarm level.
Certain rules make a
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