Archage Studio, the developer behind the upcoming Indie MMORPG World of Titans, has announced the early closure of the game's demo. Initially scheduled to run until May 1st, the studio decided to end the demo prematurely due to ongoing issues with Unreal Engine 4.26. In a statement, Archage Studio expressed their disappointment and understanding of the community's frustration but explained that the problems were doing the game an injustice.
As they shift their focus to the Unreal Engine 5.1 version, the studio remains optimistic about the game's progress. In the statement, Archage Studio hinted at the numerous changes, additions, and fixes that have been implemented in the latest version. These updates are expected to resonate with MMO players, with improvements to skills, buffs, debuffs, weapon stats, and more. The studio also teased upcoming gameplay reveals, development team interviews, and other exciting announcements.
World of Titans transports players to the mystical world of Valendar, where they assume the role of a protector. This MMORPG aims to combine the best of old school MMOs with ‘innovative’ features, creating a unique experience for players.
World of Titans touts its classless system as one of it’s major defining features, and something they expect the PvE focused game to excel at. Players will have the freedom to wield any weapon and equip any gear they find in-game, tailoring their Titan to their preferred play style using skill points. This open-ended approach is meant to allow for limitless customization and a more personalized gaming experience. Archage Studio will round out this indie title with a game loop centered around, acquiring new skills, crafting better weapons and gear, and surviving the
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